310 Dwarfen Guard Handbook CentralGuard Hello there, today i will be teachin everythin to know bein a dwarfen guard at the Kal'Uruan gates. :: :: Chapter 1: What we do. :: The guards of the gate are here for one job, to guard the gate from any intruder. There are two wings, the north wing (Located closest to the exit door)., and the south wing (Located farthest from the door). the south wing controls people comming into the city. if you are in the south wing you MUST ask why the travalers are here, if they gust say "let me in" that does not work. the north wing handles people coming out of the city. When letting people out you do not have to ask why they are leaveing, you can gust let them out. NOTE: if you are in the north wing and have to let somone out and and the south wing is asking why someone is here, dont let them out untill the people coming in are in. Now, if you are working by youreself, you can let people in/out from watever wing you want. Now if you need to leave for any reson, and you cant find another guard to take a shift, keep the gates closed. :: :: Chapter 2: What to do with an intruder. :: Dealing with intruders is farly simple, but you do have to follow some rules. First off you have to ask if they are a guard, we dont want a civil war here. Secondly if they are not a gaurd, you have to say something like "Im sorry, but you have to die now" (ooc: to keep the rp). And thats how to deal with intruders. :: :: Chapter 3: The homes. :: Each guard that works at these gates gets a free 9x9x3 home to call theres, this home is fully custimisable, you can change the walls, floor, and cealing, without intrudeing on anothers home. The arias on each corner are like "stalls" these are not free, if you want you will have to buy it, but you can set up some shops and stuff in them, or we can make public arias for them insted. Each home is connected to a hall, to get out of the hosing aria, and a Cortyard, that is shared by seven other dwarfs (ooc 8 including you).