7327 Medicinal Solutions cometking123 Potions are quite complicated, but local plants can heal injuries and diseases just as effective as potions, without the harmful side effects that may occur. Of course, potions may cure some diseases that herbs can't but herbs can be found easily in the forest, unlike ingredients that usually come from the Nether. Nether and other rare avenues. In the end, potions and poultices can be helpful in ways that compliment each other . :: Chapter One: Herbs :: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ :: Herbs are quite easy to find in forests, but only specific kinds of ingredients can be found in specific enviroments, such as deserts, swamps, and urban towns. One example is wormwood, found often in Al'Khazar's forests and in general in forests around Aegis. It is an potent healing herb on its own boiled with water, and with a few hours can cure minor cuts, scrapes, and bruises on its own. :: ~~~~~~~~~~~~~ :: Medical Conditions :: ~~~~~~~~~~~~~~~~~~~~~~~~~~ :: Fever: Fevers are simple. Just put a cold towel on their forehead to reduce heat . Mix one part of Wormwood with one part of redstone, and orally give to person. Give plenty of rest. :: :: Headache: Glowstone mixed with any palateable substance can work for this. Give rest (One day) and discharge. :: :: Zombie Bites: First we must disinfect the bite. Mix glowstone with water and wash out wound. Be careful with the patient. If he suffers convulsions, or shock, then try calm him down. If unsuccessful, a small dose (1/100) of spider eye can wake his up to his senses. While washing out the wound, be careful for pus (Yellowish Substance) and blood. They may cause infections among other patients in the area. After washing, stich up the wound with string. If not holding, keep it together with a piece of leather. If that does not work, use a combination of the two, along with some rags (clean) to make sure that it does not get infected. :: :: For an Arrow. :: :: Note: Treatment for Arrows may differ in prochedure depending on the location of said arrows. I shall be ranking difficulty with *, **, and **** , with * being easiest to treat, and **** meaning the hardest of operation. :: :: * Arrow to the limbs (Legs, Knees, Arms) :: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ :: An arrow to the limb can be either a nuisance or a grave injury depending on where it hits. An arrow to the muscle usually means diabled, while a arrow to the bone is minor. A general note for arrow wounds is to never, NEVER remove the arrow in one piece. Not only will the arrowhead inflict more damage on the way out, but it could cause more dama ge to organs and muscles in the afflicted area. To treat an arrow, break the arrow so that it is easier to work with. Note that arrows usually are fragile, so please break with caution. After you break the arrow, make an incision around the afflicted area. This is to remove the arrowhead so that it can not inflict more damage while inside the flesh , and also to peruse the damage dealt by the arrow so that you can respond to it. Scout out for the arrowhead, taking care of areas like the muscles. One mistake can cost them an arm. Once you find the arrowhead, inspect it for a moment. :: :: Is it barbed or not? :: :: devestate flesh with its multitude of barbed points. If this is the case, remove with care, and be on the lookout for any barbs that still stick o ut If the arrow is of the regular variety, take it out gingerly, but otherwise easier compared to the barbed variety. :: :: Is the arrow poisoned or not? :: :: Poisoned arrows can be dangerous, and sometimes fatal if shot anywhere in the body. For the limbs, it could mean amputation for the soldier, reducing his efficientcy in combat. Poison can range in venomosity, ranging from benign poisons to the deadliest of toxics. An great source of poison comes from the spider, and its more toxic cousin the Cave Spider Poison from the eye can be strewn on the arrow, and is distinguishable by the arrowhead's red dish hue. Spider venom is considered normal on the toxicity scale, and can be usually cured by a mixture of glowstone, rose petals, and redstone in a ratio of 1/2, 1 petal, and 1/2 redstone. :: :: NOTE: Poisons, especially in the hands of a skilled herbalist, CAN be more deadly than regula poisons, due to the complexity of the poison the herbalist have made, and/or different varietys of herbs/plants being mixed together. It is HIGHLY recommended that you obtain a sample of said poison at all costs, whether it be in a bottle, arrowhead, or even on the tip of your toungue. This can make a doctor's job infinitely more easier in both saving lives, and prevention of poison through an antidote, which can only be made from said poison itself. :: :: At this point, make sure that ALL wounds are treated before tackling an arrow wound. After making a cut in the area of the arrow, carefully probe for the arrow head using tweezers. Wipe blood and give secondary treatment as nessecary. Upon finding the arrow, carefully extract it with the tweezers you have now. If you do not have tweezers, gingerly take it with your hand, after washing it of course. If the arrow is barbed, use a small knife to "cut" the barbs from the flesh. Once the arrowhead is removed, carefully extract the barbs, making sure not to rend or damage the flesh/muscles. Once finished, stich up (providing you know how to stich a wound) the wound and discharge. If in critical discharge, put the man in a bed and let him rest.